Digi Art Final

HOURS 1 + 2:

As soon as the final was announced I started to brainstorm ideas for the final. I kept circling back to the one video we watched in class about the video walk. I loved the sound walk project and really enjoyed recording my surroundings. But I knew that the final had to be more more than just audio. So I began thinking about how I could accomplish a video walk and where it would take place. I came up with filming by the outdoor basketball court by Bushnell and the police station. I thought it would be a fun experience to have the audience walk up those stairs and experience that space in a multitude of different ways.

HOURS 3 + 4:

Now that I had a firm idea, I had to write out how the scenes of the video would be filmed. Here I have pictures of that process. At first this was super difficult for me to think through because I couldn’t wrap my head around whether I should form dialogue first and then film, or film and have dialogue added after. After talking with my professor, he suggested that I plan out the dialogue so that I can notify my actors when they should move based off of my script. I had planned to only have myself talk during this, and the actors were just there to add substance and certain entertainment qualities.

HOURS 4, 5, + 6:

During these three hours I filmed some of the shots that I needed that would have actors in them. My friend, Unnur, played guitar and sang for most of the video. During filming I decided that I was going to split the shots into seasons sort of, because Unnur had a coat and I thought it would be interesting to do a walk through of seasons. I had to re-film a lot of scenes because Unnur sometimes messed up a line or string every once and a while and we wanted it to be smooth. It took a few shots just to make sure everyone was moving when they needed to and what not. But after this first day of shooting, I was satisfied with the outcome.


I uploaded the footage that I had to final cut pro and I was disappointed to find that the quality of the videos were horrible. I asked my professor what I could do and he said that I needed to download the videos straight from the phone onto the computer. I had filmed some shots from Unnur’s phone so I had to get in contact with her to download them. My professor and I work on some possible transitions I could use to smooth the film in-between shots as well that day.

HOUR 8 + 9:

I decided that since I was going to have a series of season in my video walk, I needed something more than someone just wearing a jacket during a couple shoots. So, this day it was raining and I thought that would be a perfect time to shoot. I went out there for two hours planning how I was going to make the transition and filming it over and over until I was satisfied with how it ended. I think this really added to my video and it gave me the idea to add another scene, possibly during the night.

HOUR 10:

I had still not been able to meet up with Unnur at this point, so I download the film that I had on my own phone. My professor helped me figure out how to get the footage from my phone onto the computer, and once I had that the quality was so much better. I worked around with some transitions and with the sound until it was pretty good for the stage I was at.

HOURS 11 + 12:

I finally was able to meet up with Unnur and get the footage that she on her phone onto the computer. With the added footage I then had to go back and edit the transitions again to make sure they synced with my previous editions. I was having difficulty with figuring out the wind sound in some of the videos, and at that point I still wasn’t making a difference with it.

HOURS 12 + 13:

I went back to the studio to continue to edit the film that I had, the video was about 3 and a half minutes which I thought was great. But I started thinking again about adding another scene at the end where it turns to night time, especially since the day before the final was going to a full moon. It seemed risky to wait until the last minute to get that shot, but it also seemed worth it. So after planning out that scene, I continued to edit what I had by changing colors and sound.

HOURS 13, 14, + 15:

I recorded all of my dialogue which took quite a while because I had to make sure that it synced up with my video. I recorded every dialogue in scenes so that I could properly match them up with the video scenes. Once I uploaded those and got them synced up, I adjusted the sound on both the video and the audio to make sure that I was loud enough for it. This process took a lot of listening and going over, even cutting video sometimes to tune down the wind sound. Finally I was able to perfect that.

HOURS 16 + 17:

I decided last minute to add the nighttime scene to my video at the end. So I went out and recorded the landscape at night while the full moon was up. After collecting that video I went back to the studio and added the footage into the end of my video. Then I recorded the dialogue for this scene and added that in as well, with all of the proper adjustments. Finally after I rewatched my video a hundred of times, I uploaded it to my youtube account. It’s all finished with now!

Here is the url to my video!





Artist Blog- Chris Milk

Chris Milk is an entrepreneur, being a founder and CEO of Within (Virtual Reality) and co-founder of Here Be Dragons (virtual reality production company). His career started with music videos and photography but has advanced past that to more expansive technologies. Milk is known for directing music videos for artists like Kanye West, Arcade Fire, Beck, Jack White, U2, Modest Mouse, and others. Milk has been experimenting with cross-media innovations to connect audiences and bands with the music being produced. He says that he was attempting to enhance emotional human storytelling.

I really enjoyed diving into Chris Milk’s work. He seems to have quite an imagination and amazing ideas. One of my favorite installations of his was the Exquisite Forest because it allowed everyone, everywhere to contribute to this art piece. That was such a unique idea that I was really blown away. We’ve seen a lot of artists that share their work and show others how to complete it themselves, but usually that information is for people who already know how to use the programs they’re using. Milk has made a project that is accessible for anyone with a computer and some imagination!

1. The Exquisite Forest


2.  Wilderness Machine


3. Gnarls Barkey, Gone Daddy Gone music video


Artist Blog- Marco Brambilla

Marco Brambilla is a digital artist based in both New York and Berlin. His art is primarily visual and installation centered with re-contextualizations of found imagery. His work with 3D technology has pioneered the field for other digital artists. He often uses new technologies in his work and has gone on to have many exhibits to display his art. He’s completed videos, photographs, and other digital projects showing his wide range of talent.

Marco Brambilla’s work is absolutely stunning. Each piece has such thought and intention behind it. It almost feels like an outer body experience that you just can’t stop looking at. The words”heavenly”, “extraterrestrial”, and “holy” came to mind when watching and experiencing his pieces. There’s something so angelic yet monstrous about his pieces that I can’t quite wrap my head around. Its magnificent and horrifying at the same time.






Artist Blog – Evan Roth

Evan Roth is a graduate from the University of Maryland as well as Parsons, the new school for design. His digital artwork contains a sort of hacker like quality with projects that deal with transient moments in public spaces. He is most known for his interactive art works, programming generative art,  and LED throwies. He assisted in creating the Graffiti Research Lab, Free Art and Technology Lab, and Eyewriter.

At first I have to admit that I was quite confused with what Roth was trying to achieve. I’m still a little unsure of the meaning behind each of his works, but the three that I looked at really spoke to me. Total Internal Reflection was quite intriguing in the way that Roth used technology that ghost hunters typically use to record spirits and such. I thought that was such a unique idea and really wonderful that he choose a location that was near water so that you could hear the water along with the space and pictures with this technology. Internet Cache Self Portrait series was actually a little scary to be honest, but in a raw and open way. Here Roth demonstrates just how much information the internet has on us and how they compile our information with ads. The length of the portrait was a terrifying realization. Muti-Touch Painting series was my favorite because it was such a simple yet beautifully executed idea. It was really interesting to see the finger prints like ghosts of the actions that had happened forever displayed and recorded on huge canvases.


Total Internal Reflection:


Internet Cache Self Portrait series:


Multi-Touch Paintings series:







Sound Walk project

Here is my sound walk project link on Soundcloud:

I am lovingly calling this “Hey Stranger inspired journey”

For this project I chose to be inspired by the video Hey Stranger because I enjoyed that it had a little bit of a creepy side but was still somehow relaxing and calming. Hopefully my video accomplishes the same thing as you stand around the big tree next to Melchers. Enjoy!

Artist Blog – Takeshi Murata

Takeshi Murata is a digital artist from Chicago. He creates digital art using video and computer animation techniques. Both of his parents were architects, so he claims that that was where he gained his awareness of spaces. Because of this, Murata naturally gravitated toward animation. He has a love for cartoons as well that directed him to this path, and also found influence in horror films.


First, I wanted to say that while I think Murata’s art is precise, clean, has extreme attention to detail, and so forth, I personally could not get over the ideas of his pieces. After watching OM Rider and I, Popeye, I just felt like I was waiting for the short films to end the whole time. I tried to focus mainly on the digital artwork element, because it was quite spectacular. But the concepts for the short films were so out of my comfort zone and I could not understand them so therefore it was a bit frustrating. They were really hard to watch, but I greatly appreciated the exquisite attention to detail and realism within his pieces, especially in OM Rider. When the old man is walking up the stairs, the shadows seemed so realistic and that seems like a really hard thing to accomplish in digital art, especially when its moving.

OM Rider


Night Moves


I, Popeye



Project 5- Gifs

For the gif about myself, I choose to do a loop of myself putting out a candle. I struggle with “staying lit” or motivation, and I thought this would be a good reflection of how I tend to self sabotage myself sometimes. I know that it isn’t a happy topic, but it’s something real about myself. I understand this part of myself and am always working on it, but sometimes it just takes over and seems to loop out of my control.

For my second gif that had to have nature, I choose to manipulate this a little. My gif contains manmade objects, but that was because I wanted to show that society tends to admire nature but only from afar and behind a window. At least it seems that way in my generation and the generations below me. They seem to want to take those beautiful new spring pictures of trees that have just blossomed, but go inside right after they do so.

Artist Blog- Christian Marclay

Christian Marclay is a visual artist and composer that has citizenship in both America and Switzerland.  He was the pioneer in the use of the gramophone record and turntables to create music. Specifically he uses these instruments to create sound collages while exploring the connection between sound, noise, photography, video, and film. His first exhibition was in 1987 with the installation of The Clocktower in New York City.  Marclay has been able to transform music and sound into tangible physical forms and performances.


The first thing I thought of Marclay was that his work was a little difficult to find in whole. There were art pieces that you could look at, but the real performances and what not were a little harder for me to find for some reason. But when I was able to find them, I found myself clicking more and more to see what else Marclay was doing. I watched an excerpt of The Clock and I was fascinated by it but did not quite understand its significance until I watched an interview with Marclay where he describes his video. I really enjoyed that it was a real time video that was synced with the time of everyday life. There was no true beginning or end, it just was whenever you happened to walk in and start to watch it. His work seems very prolific and very in depth, which was great to see because I love an artist that really dives into their projects.


The Clock

an except: https://www.youtube.com/watch?v=xp4EUryS6ac

the interview: https://www.youtube.com/watch?v=EQ_wKD6XQTM

Calder’s Small Sphere and Large Sphere

Marclay Record Splices

Artist Blog- Wafaa Bilal

Wafaa Bilal is an artist from Iraq that currently lives in America and teaches as a professor at New York University’s Tisch School of Arts. Bilal uses his experiences from Iraq to express his artist side and projects. His work consists of online performances and interactive works. Some as interactive as a loaded paintball gun aimed at himself that online users could shoot at him. He often uses his body as a medium in his artwork.

I find myself enveloped in Balil’s work. Each installation is so extensive and elaborate, rich with meaning. It was a lot to dive into, and often took a long time to fully grasp each piece. I found a great appreciation for this work though and the thought that went into each installation.



Dead Serious

Artist Blog- Kirsten Lepore

Kirsten Lepore is a director and animator based in LA. Lepore has worked on many projects with clients such as Google, Cartoon Network, MTV, Facebook, Nickelodeon, and Whole Foods, etc. She won an Annie and Emmy for a stop motion episode of Adventure Time, a show featured on Cartoon Network. That film in particular took over a year to make. Lepore is currently animation director for an upcoming indie feature film.

When I first found Kirsten’s website, the thing that popped out first was the “Hi Stranger” stop motion film. That’s because I have seen that image in memes and short GIFs all over the internet. So right away, I was interested to -see what else this artist had created and I was not disappointed. I feel like I’ve watched almost everything Lepore has created now because I just couldn’t stop watching. The stop motion element to Lepore’s work fascinates me so much because of how much patience and trial and error must occur while making even a short film. It blows my mind that about a 15 minute video like the Adventure Time episode took over a year to make. That is some serious dedication and persistence. When you look at her website it doesn’t seem to have a ton of work on it, like some of the other artists we’ve looked at. But when considering how much time goes into each project, it was easy to understand why. I thoroughly enjoyed watching and experiencing her art.



  • This episode was really great, and looked so detailed and fun. I’ve seen Adventure Time before and I’ve always enjoyed it, but it was so cool that they invited Lepore to work with them to make a stop motion episode. HOW COOL!


  • Craig and Walter was a seemingly simple little film, but it was just so unique and witty.


  • Sweet Dreams must have taken FOREVER to make as well. It was pretty long for a stop motion film, and so entertaining to watch. I couldn’t stop staring and trying to guess what was going to happen next.